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Kakuro(Evil) https://gridpuzzle.com/kakuro/yyy41

Latest score list for #yyy41

su
sundays dog a second ago
9'53''
an
anonymous 18 minutes ago
20'0''
ma
majority 17 minutes ago
16'40''
In
Investing 41 minutes ago
3'54''
da
damage an hour ago
6'30''
mo
mortgage 42 minutes ago
18'8''
cr
credit 46 minutes ago
18'47''
te
teriyaki 2 hours ago
6'58''
bu
business 2 hours ago
6'23''
gu
guest 58 minutes ago
6'9''

Latest score list for Kakuro

Tr
Trading solved puzzle No#g4x04;
12'0''
gu
guest solved puzzle No#0x29r;
16'58''
in
injury solved puzzle No#wr1pk;
12'19''
an
anonymous solved puzzle No#wr1k0;
7'35''
bu
business solved puzzle No#6n94x;
14'33''
Ev
Evelyn solved puzzle No#wr1pk;
12'40''
gu
guest solved puzzle No#6n94x;
13'27''
Li
Liam solved puzzle No#wr1k0;
9'36''
gu
guest solved puzzle No#4ned4;
6'33''
so
social solved puzzle No#wr1pk;
19'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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