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Kakuro(Evil) https://gridpuzzle.com/kakuro/09098

Latest score list for #09098

mo
motivation a second ago
12'55''
te
teriyaki 17 minutes ago
5'49''
gu
guest 28 minutes ago
9'45''
an
anonymous 29 minutes ago
14'11''
Ma
Mason 39 minutes ago
16'22''
Ol
Olivia an hour ago
3'20''
Ja
Jacob 24 minutes ago
6'23''
gu
guest an hour ago
10'8''
ch
chocolate 28 minutes ago
13'55''
La
Lawyer 2 hours ago
16'19''

Latest score list for Kakuro

an
anonymous solved puzzle No#k9kpq;
14'38''
an
anonymous solved puzzle No#nwwx5;
18'2''
gu
guest solved puzzle No#exn2k;
15'43''
El
Elijah solved puzzle No#k9wy1;
19'27''
sp
specialist solved puzzle No#01p0r;
17'7''
se
semrush solved puzzle No#7nn0j;
6'28''
re
repair solved puzzle No#qzw22;
18'2''
re
relief solved puzzle No#9g17q;
14'19''
pr
programs solved puzzle No#jpd55;
8'46''
an
anonymous solved puzzle No#qyewq;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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