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8
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4gw2p

Latest score list for #4gw2p

an
anonymous a second ago
9'42''
an
anonymous 15 minutes ago
15'48''
La
Lawyer 16 minutes ago
14'2''
in
injury 27 minutes ago
19'40''
gu
guest 58 minutes ago
16'42''
El
Electricity 30 minutes ago
17'34''
se
sell cash an hour ago
12'51''
gu
guest 48 minutes ago
11'2''
te
teriyaki an hour ago
10'34''
re
recovery 2 hours ago
6'29''

Latest score list for Kakuro

Ja
James solved puzzle No#d0ee7;
15'30''
Mi
Mia solved puzzle No#m82nr;
19'37''
an
anonymous solved puzzle No#4k05e;
17'44''
Ev
Evelyn solved puzzle No#gn5x2;
11'12''
in
insurance solved puzzle No#m82nr;
14'20''
gu
guest solved puzzle No#x9n87;
12'10''
in
injury solved puzzle No#4k05e;
9'43''
gu
guest solved puzzle No#jd6gy;
15'25''
so
social solved puzzle No#d0ee7;
18'7''
gu
guest solved puzzle No#vn9rz;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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