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Kakuro(Evil) https://gridpuzzle.com/kakuro/51468

Latest score list for #51468

cr
credit a second ago
15'9''
fa
farmstand 13 minutes ago
7'7''
br
brother 23 minutes ago
7'28''
gu
guest 34 minutes ago
3'26''
Cl
Classes an hour ago
5'46''
gu
guest 58 minutes ago
16'24''
gu
guest 32 minutes ago
3'41''
We
Weight loss 48 minutes ago
5'16''
sp
specialist an hour ago
17'18''
Re
Recovery an hour ago
13'51''

Latest score list for Kakuro

Au
Automotive solved puzzle No#lmm2l;
16'58''
ma
make money solved puzzle No#x05j1;
5'42''
sa
sandwich solved puzzle No#e5087;
10'23''
be
betting solved puzzle No#k1rx5;
5'19''
At
Attorney solved puzzle No#e5087;
19'41''
Ja
Jacob solved puzzle No#k1km4;
3'48''
so
social solved puzzle No#n80dx;
17'32''
Sh
Shopify solved puzzle No#jgpk4;
6'34''
gu
guest solved puzzle No#w5y82;
17'12''
Wi
William solved puzzle No#lmm2l;
13'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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