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Kakuro(Evil) https://gridpuzzle.com/kakuro/51g58

Latest score list for #51g58

an
anonymous a second ago
6'59''
la
lawyer 14 minutes ago
5'26''
la
lawyer 34 minutes ago
8'3''
gu
guest 44 minutes ago
18'4''
so
social 49 minutes ago
6'6''
gu
guest an hour ago
17'39''
pr
programs 42 minutes ago
12'1''
re
restoration 27 minutes ago
8'36''
an
anonymous an hour ago
11'55''
gu
guest 2 hours ago
4'34''

Latest score list for Kakuro

gu
guest solved puzzle No#2kndz;
19'12''
re
realtor solved puzzle No#2kndz;
7'30''
br
brother solved puzzle No#wyn10;
12'34''
Ab
Abigail solved puzzle No#zp84e;
12'8''
Fi
Fitness solved puzzle No#vnedk;
14'45''
li
lightroom solved puzzle No#nw159;
19'31''
gu
guest solved puzzle No#yy8j1;
10'55''
an
anonymous solved puzzle No#7kwjk;
11'12''
La
Lawyer solved puzzle No#zp84e;
11'18''
Do
Donate solved puzzle No#y9ez6;
9'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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