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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0nep

Latest score list for #d0nep

re
recovery a second ago
3'24''
pr
programs 6 minutes ago
13'26''
Ja
Jacob 33 minutes ago
8'54''
an
anonymous 10 minutes ago
9'50''
In
Internet 48 minutes ago
14'44''
gu
guest an hour ago
7'34''
in
intergration 22 minutes ago
16'6''
fa
farmstand 50 minutes ago
11'32''
br
brother an hour ago
6'59''
fi
fishing 2 hours ago
9'21''

Latest score list for Kakuro

fi
fishing solved puzzle No#45kz8;
14'17''
br
brother solved puzzle No#ejqn4;
6'20''
gu
guest solved puzzle No#8zw1k;
5'49''
an
anonymous solved puzzle No#qz262;
13'38''
re
repair solved puzzle No#zgvgn;
18'19''
an
anonymous solved puzzle No#45kz8;
11'20''
In
Internet solved puzzle No#1y6p0;
3'51''
an
anonymous solved puzzle No#r8r84;
15'47''
Ev
Evelyn solved puzzle No#dmmyp;
9'14''
Is
Isabella solved puzzle No#96w7k;
6'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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