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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0z97

Latest score list for #d0z97

La
Lawyer a second ago
13'34''
la
lawyer 18 minutes ago
10'57''
Ch
Charlotte 32 minutes ago
19'14''
se
semrush 58 minutes ago
16'49''
gu
guest 58 minutes ago
19'48''
gu
guest an hour ago
5'19''
mo
motivation an hour ago
16'50''
Tr
Treatment 45 minutes ago
8'27''
an
anonymous an hour ago
13'7''
an
anonymous 2 hours ago
7'0''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#odm1v;
8'5''
Ol
Olivia solved puzzle No#3wgzk;
18'13''
se
sell cash solved puzzle No#lp20v;
11'9''
ph
photography solved puzzle No#l2py9;
11'41''
gu
guest solved puzzle No#3exxn;
11'58''
so
social solved puzzle No#3exxn;
9'28''
gu
guest solved puzzle No#lp20v;
8'49''
re
relief solved puzzle No#3wgzk;
6'40''
ph
phone solved puzzle No#3775m;
9'2''
gu
guest solved puzzle No#3n2nw;
14'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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