7
36
12
6
40
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14
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9
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9
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19
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7
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8
8
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31
5
13
4
7
6
1
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4
5
6
7
8
9
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~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/dpzj2

Latest score list for #dpzj2

Lo
Logan a second ago
7'36''
gu
guest 4 minutes ago
4'32''
gu
guest 38 minutes ago
13'40''
in
injury 45 minutes ago
4'24''
an
anonymous 29 minutes ago
7'18''
su
sundays dog 23 minutes ago
4'45''
an
anonymous an hour ago
15'18''
Sh
Shopify an hour ago
7'24''
gu
guest 29 minutes ago
11'1''
wa
warranty 30 minutes ago
15'13''

Latest score list for Kakuro

be
betting solved puzzle No#l5xjd;
15'57''
Fi
Fitness solved puzzle No#ov88k;
11'24''
an
anonymous solved puzzle No#3jgq9;
19'54''
gu
guest solved puzzle No#ovwkk;
11'28''
pr
programs solved puzzle No#3ex4g;
19'38''
pr
programs solved puzzle No#l4wgg;
16'24''
an
anonymous solved puzzle No#3nq2w;
12'29''
gu
guest solved puzzle No#37jy9;
10'25''
he
healthcare solved puzzle No#l4wgg;
9'25''
wo
workforce solved puzzle No#l22x9;
18'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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