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Kakuro(Easy) https://gridpuzzle.com/kakuro/lrqm1

Latest score list for #lrqm1

gu
guest a second ago
7'38''
in
intergration 3 minutes ago
10'7''
gu
guest 21 minutes ago
3'51''
br
brother 10 minutes ago
13'12''
gu
guest 15 minutes ago
16'10''
fa
farmstand an hour ago
7'53''
an
anonymous 26 minutes ago
13'30''
Ja
James 45 minutes ago
6'34''
li
lightroom 2 hours ago
4'10''
an
anonymous an hour ago
10'36''

Latest score list for Kakuro

gu
guest solved puzzle No#dw4z0;
14'7''
an
anonymous solved puzzle No#e5jjg;
13'20''
bl
blackboard solved puzzle No#0z8r8;
17'59''
gu
guest solved puzzle No#v4rgd;
13'8''
Re
Recovery solved puzzle No#2695z;
5'27''
be
beauty solved puzzle No#zgjym;
6'47''
an
anonymous solved puzzle No#0z8r8;
16'4''
Re
Rehab solved puzzle No#e5jjg;
17'40''
an
anonymous solved puzzle No#mgjww;
13'53''
sh
shopping solved puzzle No#q2z29;
6'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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