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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/lzzzy

Latest score list for #lzzzy

wa
warranty il y a une seconde
17'2''
gu
guest il y a 4 minutes
14'9''
Wi
William il y a 15 minutes
9'13''
Ev
Evelyn il y a 31 minutes
19'44''
an
anonymous il y a 13 minutes
14'50''
gu
guest il y a une heure
10'41''
an
anonymous il y a 48 minutes
9'34''
Lo
Logan il y a une heure
10'55''
so
software il y a 59 minutes
8'33''
gu
guest il y a 2 heures
19'38''

Latest score list for Kakuro

an
anonymous solved puzzle No#y1zqn;
9'4''
sh
shopping solved puzzle No#y1zqn;
8'0''
Lo
Logan solved puzzle No#9gx2q;
6'32''
gu
guest solved puzzle No#m6k2q;
15'1''
Ch
Charlotte solved puzzle No#9gx2q;
3'42''
bu
business solved puzzle No#9gx2q;
9'42''
Ab
Abigail solved puzzle No#2kqgd;
10'31''
Cl
Claim solved puzzle No#9gxx0;
12'41''
Ol
Olivia solved puzzle No#m6k2q;
14'25''
fi
finance solved puzzle No#qy48g;
13'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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