7
28
22
23
7
7
16
7
6
5
7
4
17
8
14
7
1
13
40
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8
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6
3
37
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3
8
40
16
7
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8
1
20
16
16
16
7
1
3
7
19
3
15
21
28
8
2
23
13
16
7
13
13
7
5
8
13
2
7
1
15
3
11
2
11
8
6
7
21
8
4
13
6
2
7
3
2
16
4
1
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3
4
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6
7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/m9vrw

Latest score list for #m9vrw

gu
guest a second ago
10'54''
Cl
Classes 15 minutes ago
18'43''
pr
programs 33 minutes ago
14'8''
gu
guest 18 minutes ago
12'38''
fr
freelance 49 minutes ago
10'51''
gu
guest 38 minutes ago
9'14''
an
anonymous an hour ago
11'13''
bu
business 36 minutes ago
7'58''
an
anonymous an hour ago
17'17''
an
anonymous 2 hours ago
5'45''

Latest score list for Kakuro

gu
guest solved puzzle No#k8gp5;
11'23''
gu
guest solved puzzle No#xg6dx;
16'43''
fi
fishing solved puzzle No#xg6dx;
15'14''
an
anonymous solved puzzle No#dp25j;
8'8''
te
technology solved puzzle No#pw95z;
17'9''
El
Electricity solved puzzle No#yv8mk;
8'44''
an
anonymous solved puzzle No#6m6xx;
8'58''
Av
Ava solved puzzle No#pw95z;
3'32''
fr
freelance solved puzzle No#xg6dx;
6'36''
an
anonymous solved puzzle No#6mj2x;
18'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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