33
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35
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25
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22
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/mnwgg

Latest score list for #mnwgg

an
anonymous il y a une seconde
7'40''
Au
Automotive il y a 14 minutes
6'28''
gu
guest il y a 12 minutes
16'12''
in
injury il y a 34 minutes
3'37''
Wo
Workers il y a 39 minutes
14'54''
Pr
Prestashop il y a une heure
17'22''
Be
Benjamin il y a 58 minutes
4'55''
in
insurance il y a une heure
18'40''
an
anonymous il y a une heure
12'3''
an
anonymous il y a une heure
18'3''

Latest score list for Kakuro

ph
phone solved puzzle No#3wd6k;
8'25''
Ha
Hail car solved puzzle No#o62dq;
7'12''
an
anonymous solved puzzle No#odrjj;
17'56''
gu
guest solved puzzle No#3ngm5;
9'6''
an
anonymous solved puzzle No#l47q8;
10'10''
mo
motivation solved puzzle No#l47q8;
14'3''
re
refinancing solved puzzle No#3177d;
8'8''
ma
makeup solved puzzle No#lxqmx;
6'39''
In
Internet solved puzzle No#3177d;
6'32''
gu
guest solved puzzle No#lmky2;
11'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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