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Kakuro(Evil) https://gridpuzzle.com/kakuro/p675v

Latest score list for #p675v

El
Electricity a second ago
3'57''
ph
photography 4 minutes ago
9'59''
wo
workforce 39 minutes ago
6'3''
an
anonymous 44 minutes ago
5'13''
da
damage an hour ago
5'46''
gu
guest an hour ago
10'12''
wa
warranty an hour ago
13'47''
Ev
Evelyn an hour ago
14'46''
an
anonymous 38 minutes ago
17'31''
ch
chocolate an hour ago
11'19''

Latest score list for Kakuro

in
insurance solved puzzle No#xwdp7;
4'37''
an
anonymous solved puzzle No#9qp6w;
15'45''
be
betting solved puzzle No#0pwr2;
10'54''
an
anonymous solved puzzle No#qndd9;
7'10''
Am
Amelia solved puzzle No#env97;
15'55''
Ab
Abigail solved puzzle No#j9yq5;
8'19''
So
Sophia solved puzzle No#qndd9;
14'57''
ph
phone solved puzzle No#j9z15;
9'31''
No
Noah solved puzzle No#mpd1g;
6'3''
te
technology solved puzzle No#65r4q;
13'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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