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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6egj

Latest score list for #p6egj

in
intergration před sekundou
16'1''
Lo
Logan 11 minutami před
19'16''
an
anonymous 37 minutami před
3'43''
gu
guest 38 minutami před
5'1''
bu
business 56 minutami před
7'7''
fa
family před hodinou
16'51''
Ha
Hail car před hodinou
9'46''
an
anonymous před hodinou
5'55''
Ol
Olivia 2 hodinami před
17'42''
wa
warranty 2 hodinami před
12'34''

Latest score list for Kakuro

te
technology solved puzzle No#zpegr;
3'33''
gu
guest solved puzzle No#y9ng6;
9'52''
an
anonymous solved puzzle No#6w6dx;
4'11''
se
settlements solved puzzle No#jnm7e;
8'53''
La
Lawyer solved puzzle No#6wj1n;
4'59''
se
settlements solved puzzle No#m6rxg;
9'34''
sa
sandwich solved puzzle No#6wj1n;
18'30''
me
medical solved puzzle No#zpegr;
14'36''
sh
shopping solved puzzle No#jnm7e;
3'40''
Is
Isabella solved puzzle No#vv5qk;
7'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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