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Kakuro(Expert) https://gridpuzzle.com/kakuro/wrmm2

Latest score list for #wrmm2

Au
Automotive een seconde geleden
19'0''
re
relief 12 minuten geleden
6'3''
be
betting 27 minuten geleden
9'9''
gu
guest 26 minuten geleden
19'13''
gu
guest 23 minuten geleden
8'44''
Ev
Evelyn een uur geleden
10'42''
be
beauty 44 minuten geleden
11'46''
No
Noah een uur geleden
3'26''
an
anonymous 26 minuten geleden
12'28''
ch
chocolate 49 minuten geleden
4'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#09j5w;
9'27''
gu
guest solved puzzle No#192y9;
8'31''
gu
guest solved puzzle No#7kvp9;
17'33''
br
brother solved puzzle No#kweqm;
4'29''
Ja
James solved puzzle No#89m02;
9'50''
ph
phone solved puzzle No#2ygry;
9'36''
an
anonymous solved puzzle No#09j5w;
7'42''
an
anonymous solved puzzle No#6yp2j;
9'22''
be
betting solved puzzle No#2yq98;
11'30''
an
anonymous solved puzzle No#9n0xx;
18'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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