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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wwnqq

Latest score list for #wwnqq

cr
crackstreams a second ago
12'24''
gu
guest 15 minutes ago
10'54''
an
anonymous 28 minutes ago
8'17''
Bi
Bitcoin 36 minutes ago
17'42''
re
recovery 48 minutes ago
14'23''
Do
Donate an hour ago
6'7''
wo
workforce 45 minutes ago
12'17''
Lo
Logan an hour ago
10'19''
El
Electricity an hour ago
10'57''
te
technology an hour ago
10'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#7kx14;
14'28''
gu
guest solved puzzle No#q4ny9;
8'2''
so
software solved puzzle No#q4ny9;
5'23''
gu
guest solved puzzle No#q48kq;
11'26''
gu
guest solved puzzle No#jdpwy;
5'43''
ov
overtons solved puzzle No#q4ny9;
7'5''
an
anonymous solved puzzle No#4k56e;
5'52''
re
repair solved puzzle No#yy1z9;
15'40''
Li
Liam solved puzzle No#nm01k;
10'14''
Co
Conference solved puzzle No#7k0w1;
16'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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