12
26
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35
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7
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37
24
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32
7
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15
9
40
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28
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42
7
9
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8
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6
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7
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8
28
16
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6
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7
1
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7
8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xp72p

Latest score list for #xp72p

su
sundays dog a second ago
12'52''
st
stock price 7 minutes ago
15'55''
gu
guest 28 minutes ago
10'4''
ph
photography 54 minutes ago
19'48''
ov
overtons 25 minutes ago
16'14''
gu
guest 17 minutes ago
17'50''
We
Weight loss an hour ago
10'17''
pr
programs 42 minutes ago
15'17''
la
lawyer an hour ago
4'15''
Ja
Jacob an hour ago
5'35''

Latest score list for Kakuro

an
anonymous solved puzzle No#3e9rk;
11'26''
gu
guest solved puzzle No#l26p9;
8'36''
he
healthcare solved puzzle No#37nm4;
12'32''
an
anonymous solved puzzle No#lxwpd;
6'54''
Tr
Trading solved puzzle No#lgmmm;
4'15''
ch
chocolate solved puzzle No#37nm4;
17'42''
an
anonymous solved puzzle No#3e9rk;
5'16''
Ja
Jacob solved puzzle No#o6npx;
16'51''
Av
Ava solved puzzle No#lrrmj;
15'31''
da
damage solved puzzle No#lgnkv;
5'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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