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Kakuro(Evil) https://gridpuzzle.com/kakuro/xw497

Latest score list for #xw497

be
betmgm a second ago
18'43''
se
settlements 11 minutes ago
10'22''
Av
Ava 21 minutes ago
19'13''
so
software 20 minutes ago
14'32''
an
anonymous 29 minutes ago
3'53''
gu
guest 57 minutes ago
8'44''
gu
guest an hour ago
10'5''
gu
guest 54 minutes ago
5'7''
do
doctors an hour ago
18'0''
gu
guest an hour ago
13'7''

Latest score list for Kakuro

gu
guest solved puzzle No#z5ene;
14'13''
Ol
Oliver solved puzzle No#wpz7y;
19'3''
te
technology solved puzzle No#nw6q5;
5'32''
re
restoration solved puzzle No#pqw9z;
13'41''
gu
guest solved puzzle No#m6jxz;
4'3''
ph
photography solved puzzle No#kwvj2;
5'38''
yo
youtube solved puzzle No#jpg5y;
9'38''
gu
guest solved puzzle No#m81mz;
11'10''
Sh
Shopify solved puzzle No#nw6q5;
15'5''
gu
guest solved puzzle No#nw6q5;
6'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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