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Light up(Evil) https://gridpuzzle.com/lightup/v00k0z

Latest score list for #v00k0z

an
anonymous a second ago
12'35''
Ja
James 9 minutes ago
13'20''
li
lightroom 22 minutes ago
15'38''
an
anonymous 21 minutes ago
5'53''
gu
guest 57 minutes ago
18'38''
an
anonymous 35 minutes ago
18'11''
ma
magento 42 minutes ago
15'5''
gu
guest 28 minutes ago
14'49''
be
betmgm 45 minutes ago
11'35''
Tr
Treatment 2 hours ago
12'53''

Latest score list for Light up

te
technology solved puzzle No#p16kr;
15'31''
ma
make money solved puzzle No#w7652;
19'46''
mo
mortgage solved puzzle No#1xxr6;
12'10''
fa
family solved puzzle No#p1n4g;
8'20''
de
degree solved puzzle No#1xxr6;
7'6''
gu
guest solved puzzle No#g9v0m;
13'42''
gu
guest solved puzzle No#8270k;
10'25''
gu
guest solved puzzle No#krkw4;
5'4''
Pa
Paintless solved puzzle No#zn9qy;
12'0''
gu
guest solved puzzle No#p1n4g;
8'35''

How to play Light up

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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