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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/4n06p

Latest score list for #4n06p

an
anonymous a second ago
13'35''
Em
Emma 6 minutes ago
9'57''
an
anonymous 17 minutes ago
13'14''
gu
guest 55 minutes ago
4'25''
fi
finance an hour ago
5'58''
an
anonymous an hour ago
9'44''
Cl
Classes 31 minutes ago
18'36''
sh
shopping an hour ago
4'31''
fi
finance an hour ago
8'50''
gu
guest an hour ago
5'6''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Ur
Urgent solved puzzle No#v0w9d;
19'32''
cr
crackstreams solved puzzle No#0x868;
7'45''
ph
phone solved puzzle No#0x868;
6'40''
gu
guest solved puzzle No#kd171;
9'46''
he
healthcare solved puzzle No#4nry8;
10'20''
an
anonymous solved puzzle No#odk70;
3'49''
Wo
Workers solved puzzle No#reqe1;
10'30''
da
damage solved puzzle No#4nry8;
9'53''
Ga
Gas solved puzzle No#odk70;
12'12''
Am
Amelia solved puzzle No#je8m5;
16'42''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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