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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zvpgv

Latest score list for #zvpgv

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Latest score list for Anti-Knight Hyper Consecutive Sudoku

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betmgm solved puzzle No#mjvj2;
4'26''
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guest solved puzzle No#j8d69;
14'7''
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recovery solved puzzle No#16j8k;
6'11''
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guest solved puzzle No#8wr95;
19'39''
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anonymous solved puzzle No#pwj0r;
13'10''
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lightroom solved puzzle No#8wr95;
14'13''
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phone solved puzzle No#vrp4d;
5'16''
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farmstand solved puzzle No#pwjpz;
13'20''
At
Attorney solved puzzle No#pwj0r;
16'16''
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anonymous solved puzzle No#8wpj4;
18'13''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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