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Anti-Knight Hyper Kropki Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/0xn78

Latest score list for #0xn78

ph
photography a second ago
13'5''
an
anonymous 5 minutes ago
4'26''
st
stock price 25 minutes ago
18'52''
Lo
Logan 58 minutes ago
17'13''
Li
Liam an hour ago
18'10''
Mi
Mia an hour ago
10'28''
an
anonymous an hour ago
11'52''
pr
premium 49 minutes ago
17'41''
gu
guest 2 hours ago
15'32''
El
Elijah an hour ago
16'47''

Latest score list for Anti-Knight Hyper Kropki Sudoku

re
relief solved puzzle No#q8269;
9'21''
gu
guest solved puzzle No#9wpzq;
12'31''
an
anonymous solved puzzle No#n2rpk;
4'55''
gu
guest solved puzzle No#n2rpk;
17'8''
fi
finance solved puzzle No#5k1e9;
17'48''
mo
mortgage solved puzzle No#vrz6d;
12'44''
gu
guest solved puzzle No#4np4p;
13'2''
an
anonymous solved puzzle No#9wpzq;
19'37''
pe
petrol solved puzzle No#vrz6d;
15'42''
bu
business solved puzzle No#n2ew5;
4'33''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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