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Anti-Knight Hyper Kropki Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/297x9

Latest score list for #297x9

he
healthcare a second ago
10'5''
fr
freelance 13 minutes ago
11'20''
Wo
Workers 24 minutes ago
13'20''
gu
guest 13 minutes ago
10'28''
gu
guest 19 minutes ago
16'42''
gu
guest an hour ago
5'59''
gu
guest 28 minutes ago
9'56''
ma
masters 46 minutes ago
15'20''
ch
chocolate 2 hours ago
16'29''
Fi
Fitness an hour ago
14'12''

Latest score list for Anti-Knight Hyper Kropki Sudoku

bu
business solved puzzle No#dpjep;
11'17''
re
recovery solved puzzle No#jn9r4;
18'50''
an
anonymous solved puzzle No#20y2y;
14'3''
gu
guest solved puzzle No#dpjep;
10'43''
ou
outsource solved puzzle No#j8zze;
4'26''
an
anonymous solved puzzle No#96qkr;
15'44''
Cl
Claim solved puzzle No#pp1vr;
18'50''
he
healthcare solved puzzle No#298kd;
17'0''
in
intergration solved puzzle No#m9p8w;
18'14''
bu
business solved puzzle No#pp1vr;
11'6''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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