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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/gwjvv

Latest score list for #gwjvv

an
anonymous a second ago
13'16''
an
anonymous 17 minutes ago
14'58''
Wi
William 33 minutes ago
10'32''
gu
guest 38 minutes ago
16'23''
do
doctors an hour ago
13'17''
gu
guest 46 minutes ago
9'31''
bu
business 30 minutes ago
13'58''
Ol
Olivia an hour ago
18'41''
Mi
Mia 2 hours ago
15'20''
bl
blackboard 2 hours ago
16'34''

Latest score list for Anti-Knight Hyper Kropki Sudoku

so
software solved puzzle No#wej10;
14'58''
Ur
Urgent solved puzzle No#j821y;
7'9''
gu
guest solved puzzle No#ek60n;
18'11''
fi
finance solved puzzle No#29mj9;
8'33''
te
teriyaki solved puzzle No#ek87n;
12'14''
an
anonymous solved puzzle No#j821y;
16'29''
ch
chocolate solved puzzle No#dp572;
9'35''
El
Electricity solved puzzle No#vrkqy;
18'54''
Wi
William solved puzzle No#29mj9;
5'13''
li
lightroom solved puzzle No#vrkez;
13'51''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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