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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/6n20j

Latest score list for #6n20j

mo
motivation een seconde geleden
14'46''
Ha
Hail car 10 minuten geleden
17'55''
an
anonymous 34 minuten geleden
10'6''
Ma
Mason 40 minuten geleden
18'31''
gu
guest 29 minuten geleden
14'19''
gu
guest 37 minuten geleden
16'18''
Fi
Fitness 25 minuten geleden
11'29''
Ur
Urgent 2 uur geleden
16'28''
an
anonymous een uur geleden
14'55''
an
anonymous 2 uur geleden
14'59''

Latest score list for Anti-knight Hyper Rossini Sudoku

gu
guest solved puzzle No#6ngrj;
6'29''
re
repair solved puzzle No#yqn51;
18'50''
cr
credit solved puzzle No#1nmw0;
15'38''
br
brother solved puzzle No#21mey;
6'16''
pr
programs solved puzzle No#yqnek;
7'27''
gu
guest solved puzzle No#qmp7g;
14'25''
an
anonymous solved puzzle No#qmp7g;
14'44''
Pr
Prestashop solved puzzle No#0x4w1;
10'37''
he
healthcare solved puzzle No#yqnek;
4'1''
ma
make money solved puzzle No#pn7kj;
12'18''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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