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Anti-knight Hyper Rossini Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/eqd2g

Latest score list for #eqd2g

su
sundays dog een seconde geleden
17'30''
gu
guest 14 minuten geleden
16'34''
gu
guest 16 minuten geleden
16'40''
an
anonymous 49 minuten geleden
5'12''
gu
guest een uur geleden
6'42''
At
Attorney een uur geleden
10'41''
Tr
Trading een uur geleden
5'49''
Ha
Hail car 48 minuten geleden
6'11''
Ho
Hosting 2 uur geleden
17'44''
an
anonymous 2 uur geleden
3'30''

Latest score list for Anti-knight Hyper Rossini Sudoku

ma
majority solved puzzle No#mnj6g;
19'45''
Ho
Hosting solved puzzle No#lp7r0;
18'28''
Am
Amelia solved puzzle No#lgv40;
9'23''
Is
Isabella solved puzzle No#37mmm;
8'33''
Be
Benjamin solved puzzle No#l5qx9;
9'57''
an
anonymous solved puzzle No#2107d;
17'46''
ma
majority solved puzzle No#qmm0e;
14'16''
Co
Conference solved puzzle No#lmvp2;
12'22''
Ol
Olivia solved puzzle No#37mmm;
19'34''
La
Lawsuit solved puzzle No#l0eyw;
19'34''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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