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Anti-knight Hyper Rossini Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/jemp1

Latest score list for #jemp1

Cl
Classes een seconde geleden
6'33''
an
anonymous 18 minuten geleden
19'2''
wa
warranty 29 minuten geleden
4'33''
an
anonymous 10 minuten geleden
5'22''
fi
finance 46 minuten geleden
14'18''
la
lawyer 27 minuten geleden
19'32''
an
anonymous een uur geleden
5'46''
La
Lawsuit een uur geleden
17'39''
he
healthcare 38 minuten geleden
4'12''
he
healthcare 2 uur geleden
18'8''

Latest score list for Anti-knight Hyper Rossini Sudoku

fr
freelance solved puzzle No#6nv8r;
14'45''
Ga
Gas solved puzzle No#7pxp9;
14'41''
gu
guest solved puzzle No#qmk1v;
10'52''
gu
guest solved puzzle No#6n8z5;
6'25''
mo
mortgage solved puzzle No#qmk1v;
19'11''
gu
guest solved puzzle No#6n8z5;
4'28''
an
anonymous solved puzzle No#wrg80;
3'49''
gu
guest solved puzzle No#wr6qe;
16'1''
Lo
Loans solved puzzle No#jep4e;
19'43''
an
anonymous solved puzzle No#21qmy;
10'17''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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