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Anti-Knight Irregular Kropki Sudoku 6x6(Expert) https://gridpuzzle.com/anti-knight-irregular-kropki-sudoku-6x6/168n0

Latest score list for #168n0

be
betting a second ago
10'53''
gu
guest 3 minutes ago
19'52''
be
betting 37 minutes ago
12'20''
gu
guest 23 minutes ago
6'12''
se
semrush 29 minutes ago
8'13''
Wi
William 33 minutes ago
19'13''
Wi
William 35 minutes ago
15'21''
Sh
Shopify an hour ago
7'21''
br
brother an hour ago
10'43''
an
anonymous 59 minutes ago
5'40''

Latest score list for Anti-Knight Irregular Kropki Sudoku 6x6

so
software solved puzzle No#x8891;
9'23''
se
settlements solved puzzle No#5we8d;
14'37''
mo
mortgage solved puzzle No#08gm1;
14'59''
gu
guest solved puzzle No#n5w2k;
4'14''
gu
guest solved puzzle No#ejj2k;
15'34''
Ha
Hail car solved puzzle No#dm6y7;
7'21''
an
anonymous solved puzzle No#5we8d;
18'7''
gu
guest solved puzzle No#x8z81;
10'48''
Em
Emma solved puzzle No#kn5y1;
4'38''
ph
phone solved puzzle No#x8z81;
16'38''

How to play Anti-Knight Irregular Kropki Sudoku 6x6

Anti-Knight Irregular Kropki Sudoku 6x6 Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Irregular Kropki Sudoku 6x6 Additional Rules:

  • Irregular Sudoku Rule: Each row, column, and irregularly shaped block must contain all the digits (1-6) without repetition. This is the key difference.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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