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Kakuro(Evil) https://gridpuzzle.com/kakuro/0111g

Latest score list for #0111g

re
relief a second ago
15'51''
Ol
Oliver 17 minutes ago
12'17''
be
betmgm 33 minutes ago
16'17''
Ur
Urgent 40 minutes ago
4'7''
ph
phone 59 minutes ago
6'54''
pr
programs 52 minutes ago
4'10''
an
anonymous an hour ago
13'4''
so
social 25 minutes ago
8'22''
In
Internet an hour ago
13'43''
La
Lawyer 2 hours ago
15'16''

Latest score list for Kakuro

fi
finance solved puzzle No#6w7d5;
19'15''
gu
guest solved puzzle No#m8znq;
5'53''
se
sell cash solved puzzle No#4g5vp;
18'14''
li
lightroom solved puzzle No#9g40x;
11'4''
an
anonymous solved puzzle No#rr62j;
19'45''
an
anonymous solved puzzle No#zp8ey;
10'36''
an
anonymous solved puzzle No#m8znq;
13'52''
an
anonymous solved puzzle No#xpekd;
15'50''
gu
guest solved puzzle No#4g9pg;
11'19''
gu
guest solved puzzle No#894w2;
19'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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