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Kakuro(Evil) https://gridpuzzle.com/kakuro/09dz1

Latest score list for #09dz1

Tr
Trading a second ago
10'29''
an
anonymous 16 minutes ago
6'54''
sa
sandwich 29 minutes ago
19'33''
La
Lawsuit 14 minutes ago
15'13''
an
anonymous 58 minutes ago
7'22''
in
intergration an hour ago
3'21''
de
degree 54 minutes ago
15'28''
pr
programs 37 minutes ago
10'29''
mo
motivation an hour ago
15'43''
do
doctors an hour ago
14'49''

Latest score list for Kakuro

re
realtor solved puzzle No#m60nz;
4'21''
gu
guest solved puzzle No#jnye9;
11'44''
Pr
Prestashop solved puzzle No#y9x81;
4'15''
pe
petrol solved puzzle No#4g6r5;
16'53''
Be
Benjamin solved puzzle No#nwq49;
6'30''
Ja
James solved puzzle No#591gr;
7'29''
gu
guest solved puzzle No#m60nz;
15'11''
re
relief solved puzzle No#2k4m5;
15'3''
gu
guest solved puzzle No#4g6r5;
5'38''
El
Electricity solved puzzle No#4gzzg;
14'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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