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Kakuro(Evil) https://gridpuzzle.com/kakuro/09z58

Latest score list for #09z58

At
Attorney a second ago
6'18''
El
Elijah 14 minutes ago
3'52''
sp
specialist 23 minutes ago
11'47''
gu
guest 43 minutes ago
15'34''
an
anonymous 33 minutes ago
17'43''
be
beauty an hour ago
11'58''
in
injury an hour ago
6'2''
da
damage an hour ago
6'16''
an
anonymous an hour ago
18'27''
We
Weight loss 2 hours ago
10'49''

Latest score list for Kakuro

fi
fishing solved puzzle No#mjv82;
3'58''
wa
warranty solved puzzle No#dpyq2;
12'46''
gu
guest solved puzzle No#7jggm;
11'22''
sp
specialist solved puzzle No#q80rv;
16'38''
wo
workforce solved puzzle No#16rk0;
10'34''
li
lightroom solved puzzle No#xgkrd;
18'2''
Ev
Evelyn solved puzzle No#pw77z;
17'3''
gu
guest solved puzzle No#yvm51;
4'12''
gu
guest solved puzzle No#n1y6r;
7'17''
pr
premium solved puzzle No#n1y6r;
10'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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