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Kakuro(Evil) https://gridpuzzle.com/kakuro/0p5x2

Latest score list for #0p5x2

Re
Rehab a second ago
12'47''
Cl
Claim 17 minutes ago
13'32''
gu
guest 7 minutes ago
14'33''
re
refinancing 46 minutes ago
13'3''
Ha
Hail car 52 minutes ago
4'39''
ma
masters an hour ago
4'8''
bu
business an hour ago
5'26''
te
teriyaki 35 minutes ago
4'13''
fi
finance an hour ago
17'4''
Au
Automotive 2 hours ago
17'30''

Latest score list for Kakuro

re
realtor solved puzzle No#m60nz;
4'21''
gu
guest solved puzzle No#jnye9;
11'44''
Pr
Prestashop solved puzzle No#y9x81;
4'15''
pe
petrol solved puzzle No#4g6r5;
16'53''
Be
Benjamin solved puzzle No#nwq49;
6'30''
Ja
James solved puzzle No#591gr;
7'29''
gu
guest solved puzzle No#m60nz;
15'11''
re
relief solved puzzle No#2k4m5;
15'3''
gu
guest solved puzzle No#4g6r5;
5'38''
El
Electricity solved puzzle No#4gzzg;
14'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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