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Kakuro(Medium) https://gridpuzzle.com/kakuro/0xv18

Latest score list for #0xv18

yo
youtube il y a une seconde
14'31''
in
injury il y a 16 minutes
10'56''
an
anonymous il y a 19 minutes
14'49''
gu
guest il y a 44 minutes
13'42''
gu
guest il y a 30 minutes
7'58''
gu
guest il y a 58 minutes
7'38''
ma
majority il y a une heure
6'5''
se
sell cash il y a 30 minutes
19'54''
re
refinancing il y a une heure
18'37''
an
anonymous il y a 2 heures
9'34''

Latest score list for Kakuro

Av
Ava solved puzzle No#9gmm0;
18'57''
an
anonymous solved puzzle No#59gvw;
3'32''
in
intergration solved puzzle No#1gmr0;
5'23''
gu
guest solved puzzle No#pqykz;
7'27''
an
anonymous solved puzzle No#7n1p4;
10'43''
an
anonymous solved puzzle No#9gp8k;
16'2''
an
anonymous solved puzzle No#jpv01;
8'46''
El
Electricity solved puzzle No#7n1p4;
10'14''
an
anonymous solved puzzle No#pqykz;
13'37''
an
anonymous solved puzzle No#9gmm0;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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