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Kakuro(Evil) https://gridpuzzle.com/kakuro/2y4zd

Latest score list for #2y4zd

Re
Rehab a second ago
6'18''
Cl
Classes 16 minutes ago
16'6''
Be
Benjamin 25 minutes ago
16'4''
an
anonymous 25 minutes ago
6'48''
re
repair an hour ago
12'52''
an
anonymous 40 minutes ago
17'21''
an
anonymous an hour ago
19'33''
Ga
Gas an hour ago
14'24''
an
anonymous an hour ago
11'43''
gu
guest an hour ago
12'50''

Latest score list for Kakuro

ma
makeup solved puzzle No#qzzzg;
14'18''
gu
guest solved puzzle No#r8p44;
11'53''
re
relief solved puzzle No#ppr6v;
7'2''
an
anonymous solved puzzle No#45964;
10'3''
Ol
Oliver solved puzzle No#08968;
17'38''
cr
crackstreams solved puzzle No#x806x;
15'42''
an
anonymous solved puzzle No#ppr6v;
15'14''
gu
guest solved puzzle No#45wy4;
6'14''
ov
overtons solved puzzle No#qzzzg;
9'26''
gu
guest solved puzzle No#966dr;
15'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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