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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yprz

Latest score list for #2yprz

El
Elijah a second ago
16'44''
an
anonymous 7 minutes ago
10'53''
Sh
Shopify 17 minutes ago
8'10''
Ha
Hail car 24 minutes ago
3'35''
gu
guest 32 minutes ago
12'9''
pr
programs an hour ago
16'39''
re
recovery an hour ago
17'11''
in
insurance 2 hours ago
13'44''
an
anonymous an hour ago
11'11''
an
anonymous an hour ago
15'1''

Latest score list for Kakuro

da
damage solved puzzle No#m694z;
10'12''
Em
Emma solved puzzle No#9nryk;
11'4''
pe
petrol solved puzzle No#9nryk;
6'17''
gu
guest solved puzzle No#6w46j;
15'44''
cr
crackstreams solved puzzle No#8zdm2;
11'34''
Ch
Charlotte solved puzzle No#gq4p1;
9'10''
an
anonymous solved puzzle No#9nryk;
17'4''
Ol
Oliver solved puzzle No#8vwn5;
5'38''
de
degree solved puzzle No#gq4p1;
12'28''
gu
guest solved puzzle No#9n2gw;
5'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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