9
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26
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31
24
11
11
4
28
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44
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23
7
26
24
10
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32
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23
14
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19
11
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1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7nn0j

Latest score list for #7nn0j

an
anonymous há um segundo
4'38''
se
semrush 4 minutos atrás
16'45''
an
anonymous 11 minutos atrás
16'27''
gu
guest 53 minutos atrás
6'15''
Ch
Charlotte 39 minutos atrás
19'13''
de
degree há uma hora
12'48''
Li
Liam 59 minutos atrás
7'46''
ma
make money 28 minutos atrás
14'23''
an
anonymous há uma hora
19'35''
gu
guest 46 minutos atrás
19'44''

Latest score list for Kakuro

Mi
Mia solved puzzle No#jnye9;
11'36''
an
anonymous solved puzzle No#591gr;
13'32''
sh
shopping solved puzzle No#59z6d;
16'59''
bu
business solved puzzle No#4g6r5;
14'54''
Li
Liam solved puzzle No#7n8r1;
10'59''
Am
Amelia solved puzzle No#2k4m5;
15'34''
yo
youtube solved puzzle No#n5n6r;
19'51''
gu
guest solved puzzle No#4gzzg;
8'27''
Am
Amelia solved puzzle No#jpdq4;
18'5''
Ch
Charlotte solved puzzle No#nwq49;
17'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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