14
21
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33
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14
14
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1
15
8
21
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14
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28
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13
14
18
1
9
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21
8
9
8
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24
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41
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8
9
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1
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7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/7rx24

Latest score list for #7rx24

ma
masters een seconde geleden
8'51''
gu
guest 3 minuten geleden
14'24''
bu
business 31 minuten geleden
4'14''
re
repair 43 minuten geleden
7'39''
Pa
Paintless een uur geleden
5'42''
Sh
Shopify 48 minuten geleden
11'26''
so
software 35 minuten geleden
14'52''
gu
guest 2 uur geleden
14'9''
wo
workforce een uur geleden
10'18''
an
anonymous 53 minuten geleden
15'51''

Latest score list for Kakuro

gu
guest solved puzzle No#8zxde;
18'15''
an
anonymous solved puzzle No#zg1my;
4'56''
an
anonymous solved puzzle No#v8qrz;
11'11''
Tr
Trading solved puzzle No#ppknj;
11'1''
su
sundays dog solved puzzle No#y1211;
5'12''
cr
credit solved puzzle No#v8yqk;
14'23''
fi
fishing solved puzzle No#20gpz;
10'7''
Ab
Abigail solved puzzle No#7r851;
15'59''
la
lawyer solved puzzle No#8zxde;
19'37''
gu
guest solved puzzle No#pp0nr;
6'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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