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Kakuro(Evil) https://gridpuzzle.com/kakuro/89dm2

Latest score list for #89dm2

Ur
Urgent a second ago
13'58''
da
damage 19 minutes ago
8'50''
me
medical 17 minutes ago
7'7''
fr
freelance 30 minutes ago
18'26''
se
settlements 54 minutes ago
10'57''
At
Attorney 48 minutes ago
7'50''
in
insurance an hour ago
9'19''
re
relief 58 minutes ago
11'29''
In
Investing an hour ago
5'24''
an
anonymous an hour ago
14'43''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#n270w;
4'57''
Ga
Gas solved puzzle No#v079k;
13'33''
mo
mortgage solved puzzle No#n270w;
9'21''
an
anonymous solved puzzle No#1nmq6;
10'57''
Ja
James solved puzzle No#1n4vd;
14'34''
Ma
Mason solved puzzle No#821wk;
16'54''
pr
programs solved puzzle No#kdy74;
8'54''
do
doctors solved puzzle No#1n4vd;
16'0''
fr
freelance solved puzzle No#1n4vd;
6'5''
te
technology solved puzzle No#821wk;
18'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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