6
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26
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40
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33
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23
9
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33
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24
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26
17
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8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/9gww0

Latest score list for #9gww0

ma
make money il y a une seconde
9'1''
re
restoration il y a 10 minutes
7'43''
So
Sophia il y a 8 minutes
4'39''
gu
guest il y a 16 minutes
18'53''
se
semrush il y a 52 minutes
6'33''
fi
finance il y a 22 minutes
12'33''
gu
guest il y a 36 minutes
5'23''
mo
motivation il y a une heure
7'13''
an
anonymous il y a 57 minutes
19'54''
so
software il y a 2 heures
18'20''

Latest score list for Kakuro

an
anonymous solved puzzle No#v42qz;
18'38''
gu
guest solved puzzle No#v42qz;
5'16''
an
anonymous solved puzzle No#n8zzr;
19'0''
gu
guest solved puzzle No#gy2k0;
4'9''
da
damage solved puzzle No#w5vzq;
15'23''
in
intergration solved puzzle No#w5vzq;
11'52''
se
settlements solved puzzle No#mgvw2;
6'49''
gu
guest solved puzzle No#y0701;
16'23''
be
betting solved puzzle No#52mgd;
14'9''
gu
guest solved puzzle No#957xw;
13'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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