6
11
12
7
8
6
5
6
9
4
44
4
4
11
6
34
15
15
3
5
7
6
37
11
17
8
9
8
8
9
30
23
18
13
17
16
9
3
16
10
12
33
12
5
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6
9
16
7
16
10
4
26
6
16
16
1
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3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9gx4x

Latest score list for #9gx4x

Is
Isabella een seconde geleden
18'4''
gu
guest 4 minuten geleden
11'23''
an
anonymous 13 minuten geleden
19'2''
an
anonymous 42 minuten geleden
4'0''
gu
guest een uur geleden
6'49''
sh
shopping een uur geleden
4'13''
se
semrush 52 minuten geleden
11'16''
gu
guest 31 minuten geleden
11'24''
Em
Emma een uur geleden
9'6''
an
anonymous 2 uur geleden
11'6''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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