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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4z4p

Latest score list for #d4z4p

ma
masters vor einer Sekunde
8'50''
an
anonymous vor 12 Minuten
12'12''
gu
guest vor 31 Minuten
14'16''
Do
Donate vor 23 Minuten
11'53''
an
anonymous vor einer Stunde
15'24''
pe
petrol vor 54 Minuten
16'56''
an
anonymous vor einer Stunde
3'31''
an
anonymous vor einer Stunde
18'27''
an
anonymous vor 42 Minuten
16'10''
fi
finance vor einer Stunde
9'49''

Latest score list for Kakuro

gu
guest solved puzzle No#w5vwe;
9'28''
an
anonymous solved puzzle No#0zke8;
14'33''
ph
phone solved puzzle No#gy7nv;
4'7''
be
betmgm solved puzzle No#649rn;
13'37''
te
technology solved puzzle No#26zp5;
4'39''
da
damage solved puzzle No#w5vwe;
4'8''
Do
Donate solved puzzle No#q2d99;
19'1''
gu
guest solved puzzle No#pjxzz;
15'24''
La
Lawyer solved puzzle No#mg1xz;
17'42''
Ma
Mason solved puzzle No#mg1xz;
16'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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