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Kakuro(Easy) https://gridpuzzle.com/kakuro/dmk20

Latest score list for #dmk20

No
Noah a second ago
4'49''
Tr
Trading 12 minutes ago
6'31''
my
myloancare 32 minutes ago
7'25''
in
intergration 17 minutes ago
8'29''
No
Noah 19 minutes ago
7'29''
st
stock price an hour ago
6'38''
ma
magento 21 minutes ago
4'51''
Ha
Hail car an hour ago
10'44''
gu
guest an hour ago
4'34''
an
anonymous an hour ago
12'31''

Latest score list for Kakuro

an
anonymous solved puzzle No#pj4rr;
9'25''
me
medical solved puzzle No#mgmmw;
17'14''
gu
guest solved puzzle No#jgp14;
15'54''
Do
Donate solved puzzle No#y0jdk;
3'35''
be
betting solved puzzle No#26d7y;
10'40''
gu
guest solved puzzle No#r40m1;
18'32''
da
damage solved puzzle No#r40m1;
15'17''
an
anonymous solved puzzle No#ovydo;
14'0''
fr
freelance solved puzzle No#y0jdk;
9'53''
an
anonymous solved puzzle No#87d4x;
19'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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