30
26
7
25
10
12
4
9
12
29
25
6
23
7
5
15
13
7
17
3
17
16
33
1
10
15
7
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Medium) https://gridpuzzle.com/kakuro/dpm50

Latest score list for #dpm50

li
lightroom a second ago
15'29''
fi
fishing 5 minutes ago
10'3''
Ja
Jacob 24 minutes ago
11'47''
Lo
Logan 54 minutes ago
7'40''
Ol
Olivia 46 minutes ago
5'56''
re
realtor an hour ago
19'47''
pr
premium 27 minutes ago
12'10''
so
software 39 minutes ago
9'59''
re
restoration 2 hours ago
3'40''
El
Electricity an hour ago
3'32''

Latest score list for Kakuro

gu
guest solved puzzle No#gy6xv;
9'8''
gu
guest solved puzzle No#pj46g;
11'43''
La
Lawyer solved puzzle No#26208;
9'46''
gu
guest solved puzzle No#152w6;
4'19''
an
anonymous solved puzzle No#87gwx;
11'2''
gu
guest solved puzzle No#gy6xv;
15'45''
Ja
Jacob solved puzzle No#95j4w;
13'9''
gu
guest solved puzzle No#x0vg7;
18'52''
re
recovery solved puzzle No#152w6;
12'48''
be
betting solved puzzle No#gy6xv;
11'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024