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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn1v1

Latest score list for #gn1v1

Cl
Classes een seconde geleden
9'8''
an
anonymous 12 minuten geleden
5'15''
te
teriyaki 36 minuten geleden
17'44''
Cl
Claim 25 minuten geleden
11'38''
El
Electricity 46 minuten geleden
14'49''
gu
guest een uur geleden
8'56''
gu
guest 21 minuten geleden
3'43''
Re
Recovery een uur geleden
10'44''
ma
makeup een uur geleden
14'43''
be
beauty een uur geleden
15'40''

Latest score list for Kakuro

gu
guest solved puzzle No#y1evk;
11'33''
re
realtor solved puzzle No#ppr6v;
6'24''
ma
majority solved puzzle No#y1evk;
13'24''
an
anonymous solved puzzle No#96e60;
7'38''
gu
guest solved puzzle No#y1evk;
18'42''
wa
warranty solved puzzle No#8zwnx;
17'16''
an
anonymous solved puzzle No#ejj47;
5'42''
gu
guest solved puzzle No#x806x;
17'48''
Em
Emma solved puzzle No#45964;
10'55''
in
injury solved puzzle No#966dr;
7'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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