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34
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25
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Kakuro(Medium) https://gridpuzzle.com/kakuro/gq50m

Latest score list for #gq50m

Ja
James a second ago
15'5''
Ol
Oliver 13 minutes ago
19'59''
an
anonymous 11 minutes ago
3'45''
gu
guest 21 minutes ago
12'45''
Ol
Oliver 50 minutes ago
10'39''
Ma
Mason an hour ago
9'44''
fi
fishing an hour ago
18'5''
Av
Ava an hour ago
17'21''
ma
majority 55 minutes ago
3'59''
an
anonymous 2 hours ago
11'58''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#45504;
14'44''
an
anonymous solved puzzle No#20y7d;
6'7''
gu
guest solved puzzle No#n5w75;
18'1''
an
anonymous solved puzzle No#6dnnj;
15'39''
an
anonymous solved puzzle No#kndpm;
7'8''
Ma
Mason solved puzzle No#jng51;
7'34''
ph
phone solved puzzle No#n5w1k;
12'30''
gu
guest solved puzzle No#6d4wn;
4'27''
br
brother solved puzzle No#6dnnj;
14'54''
Ch
Charlotte solved puzzle No#20y7d;
10'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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