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Kakuro(Hard) https://gridpuzzle.com/kakuro/gym2v

Latest score list for #gym2v

an
anonymous a second ago
4'50''
pr
premium 5 minutes ago
14'5''
pr
premium 38 minutes ago
6'24''
fi
fishing 53 minutes ago
3'28''
gu
guest 20 minutes ago
9'54''
pr
premium 27 minutes ago
4'18''
in
intergration an hour ago
16'20''
pr
programs 44 minutes ago
9'21''
gu
guest 51 minutes ago
7'21''
so
social 2 hours ago
10'14''

Latest score list for Kakuro

gu
guest solved puzzle No#n8xwk;
4'33''
wa
warranty solved puzzle No#q2wjv;
17'6''
gu
guest solved puzzle No#77dn9;
7'38''
gu
guest solved puzzle No#95mww;
11'14''
gu
guest solved puzzle No#z0x6y;
10'46''
an
anonymous solved puzzle No#mgxzq;
10'26''
gu
guest solved puzzle No#jgxke;
7'37''
Au
Automotive solved puzzle No#77dn9;
18'2''
an
anonymous solved puzzle No#77wpj;
16'42''
an
anonymous solved puzzle No#mgxzq;
18'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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