7
10
6
12
33
8
21
7
5
10
15
8
6
3
25
40
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9
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19
18
5
13
11
11
29
14
7
26
6
2
15
4
1
23
33
9
14
8
12
5
40
4
5
10
11
13
16
5
5
5
1
3
11
6
5
5
11
1
31
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5
4
7
11
8
1
2
3
4
5
6
7
8
9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/k9pzm

Latest score list for #k9pzm

an
anonymous a second ago
9'25''
Wi
William 16 minutes ago
16'7''
Ja
James 27 minutes ago
7'8''
re
repair 13 minutes ago
9'53''
La
Lawsuit 26 minutes ago
11'2''
Re
Recovery 55 minutes ago
9'29''
Wi
William an hour ago
4'4''
fr
freelance an hour ago
17'4''
an
anonymous an hour ago
5'2''
li
lightroom 2 hours ago
15'49''

Latest score list for Kakuro

an
anonymous solved puzzle No#g4xd1;
10'45''
an
anonymous solved puzzle No#v0gmy;
10'15''
Au
Automotive solved puzzle No#1nvj6;
6'8''
Em
Emma solved puzzle No#n2j65;
15'49''
ma
makeup solved puzzle No#6n1jj;
15'8''
an
anonymous solved puzzle No#6n1jj;
8'15''
br
brother solved puzzle No#21mr8;
16'31''
wa
warranty solved puzzle No#n2j65;
6'9''
an
anonymous solved puzzle No#6n1jj;
18'53''
Co
Conference solved puzzle No#re780;
18'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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