5
28
20
4
35
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29
16
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9
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35
14
3
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8
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12
6
22
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42
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13
12
7
14
21
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23
6
6
16
28
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8
8
27
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8
5
8
11
23
10
42
14
8
21
13
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/k9qx1

Latest score list for #k9qx1

Am
Amelia a second ago
4'0''
la
lawyer 17 minutes ago
6'0''
an
anonymous 34 minutes ago
3'51''
an
anonymous 17 minutes ago
4'7''
an
anonymous 53 minutes ago
15'41''
an
anonymous 49 minutes ago
17'33''
Ol
Oliver an hour ago
12'32''
te
technology 39 minutes ago
15'56''
Ev
Evelyn 41 minutes ago
16'47''
an
anonymous 2 hours ago
16'9''

Latest score list for Kakuro

su
sundays dog solved puzzle No#k9201;
19'24''
pe
petrol solved puzzle No#7nyr4;
8'39''
an
anonymous solved puzzle No#1gr70;
10'18''
an
anonymous solved puzzle No#9grmk;
9'8''
an
anonymous solved puzzle No#exd6n;
7'59''
an
anonymous solved puzzle No#exze7;
8'12''
ma
make money solved puzzle No#jpv01;
3'31''
gu
guest solved puzzle No#1gr70;
15'13''
ma
makeup solved puzzle No#jpv01;
13'22''
gu
guest solved puzzle No#jpv01;
16'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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