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Kakuro(Evil) https://gridpuzzle.com/kakuro/k9zpq

Latest score list for #k9zpq

Wi
William a second ago
17'51''
ma
makeup 4 minutes ago
4'29''
Am
Amelia 8 minutes ago
17'2''
de
degree 52 minutes ago
19'32''
sa
sandwich 57 minutes ago
10'0''
Mi
Mia 41 minutes ago
5'54''
In
Investing an hour ago
11'22''
ch
chocolate 42 minutes ago
7'36''
su
sundays dog an hour ago
18'29''
pr
programs an hour ago
12'40''

Latest score list for Kakuro

an
anonymous solved puzzle No#mgymr;
8'51''
st
stock price solved puzzle No#77g79;
7'36''
Au
Automotive solved puzzle No#e5mpn;
16'46''
In
Internet solved puzzle No#26j2z;
9'12''
Pr
Prestashop solved puzzle No#y08j1;
13'25''
Pa
Paintless solved puzzle No#y08j1;
7'15''
gu
guest solved puzzle No#77g79;
16'21''
Ol
Olivia solved puzzle No#26j2z;
11'19''
El
Electricity solved puzzle No#z0jzy;
10'5''
Lo
Logan solved puzzle No#z0jzy;
17'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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