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9
1
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6
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8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m88pg

Latest score list for #m88pg

Cl
Classes för en sekund sedan
7'48''
La
Lawsuit 4 minuter sedan
14'5''
gu
guest 18 minuter sedan
14'38''
su
sundays dog 25 minuter sedan
14'45''
re
refinancing för en timme sedan
7'25''
gu
guest 36 minuter sedan
5'13''
an
anonymous för en timme sedan
18'49''
ch
chocolate 53 minuter sedan
10'36''
Fi
Fitness för en timme sedan
19'23''
an
anonymous 40 minuter sedan
8'54''

Latest score list for Kakuro

an
anonymous solved puzzle No#9eq1r;
6'48''
We
Weight loss solved puzzle No#vrwmd;
15'52''
sa
sandwich solved puzzle No#q82r2;
6'54''
gu
guest solved puzzle No#7jr8k;
15'48''
be
betmgm solved puzzle No#ek5g4;
9'6''
ch
chocolate solved puzzle No#16wv6;
8'36''
gu
guest solved puzzle No#qmx6q;
17'38''
Mi
Mia solved puzzle No#7jr8k;
7'54''
st
stock price solved puzzle No#q82r2;
19'32''
gu
guest solved puzzle No#9eq1r;
15'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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